Agent Evaluation Report

Agent: Pi Coding Agent   |   Model: qwen3.8-27b@q4_k_s
Generation Time: 6m 51.7s

System Info

Machine: Micro Computer (HK) Tech Limited
Processor: AMD Ryzen 7 7840HS w/ Radeon 780M Graphics
System: Ubuntu 26.04.1 LTS
Release: 7.0.0-30-generic
GPU Model: Advanced Micro Devices, Inc. [AMD/ATI] Navi 31 [Radeon RX 7900 XT/7900 XTX/7900 GRE/7900M] (rev cc) (prog-if 00 [VGA controller])
GPU 2: Advanced Micro Devices, Inc. [AMD/ATI] Phoenix1 (rev c2) (prog-if 00 [VGA controller])

Software Versions

LM Studio CLI Version: 07b7252
LM Studio App Version: Not Found
pi: 0.84.4

Model Details

Parameters: 7B
Architecture: qwen35
Quantization: q4_k_s
Max Context: 262144
Compatibility: gguf
Publisher: unsloth
State: loaded
Provider: Lmstudio
Model ID: qwen3.8-27b@q4_k_s
Thinking Level: Off

Prompt

YOUR JOB IS TO ACT, NOT TO DESIGN A PROJECT. The first version is supposed to be incomplete. That is good. The only productive loop is: DO A SMALL THING -> GET QUICK FEEDBACK -> DO THE NEXT SMALL THING. DO NOT solve this whole task in your head. DO NOT write a plan. DO NOT search for a better approach. The work below is already the plan. START NOW. Your next action must write `index.html`. Use plain HTML canvas in one self-contained file, `index.html`. No packages, server, build step, or external assets. First, make the smallest useful version: a static, clearly labelled 5-story cutaway building, elevator shaft, elevator car at floor 1, and `<output id="status">`. Keep it simple. Do this now. Then run this quick syntax check: node -e 'const fs=require("fs");const h=fs.readFileSync("index.html","utf8");const m=h.match(/<script>([\s\S]*?)<\/script>/);if(!m)throw Error("missing script");new Function(m[1]);console.log("syntax OK")' If it passes, make the next small improvement: add a deterministic `requestAnimationFrame` state machine. The car opens at floor 1, closes, moves to floor 4, opens, closes, and returns. Update `#status` with the phase and current floor. Run the syntax check again. If that passes, make one final improvement: add one small passenger. They wait at floor 1, walk into the open car, remain visible while it travels, walk out at floor 4, pause, reset, and repeat. For fast final feedback, support `?test=1`. Normal mode uses `requestAnimationFrame`. In test mode, do not rely on `requestAnimationFrame` or virtual time. Invoke the same state-transition function synchronously enough times on page load to complete one passenger cycle. Then set `#status` exactly to: ELEVATOR_SMOKE_PASS Run this bounded final check: timeout 15s chromium --headless --no-sandbox --disable-gpu --dump-dom "file://$PWD/index.html?test=1" > _smoke.html 2> _smoke.err && rg -q '<output id="status">ELEVATOR_SMOKE_PASS</output>' _smoke.html IMPORTANT: KEEP MOVING. A modest working elevator beats a clever design that never becomes a file. ACT, CHECK, ACT. CHECK, DON'T BUILD. Only use the existing syntax and smoke checks for validation. DO NOT visually inspect, render, screenshot, or analyze images. A small working improvement beats more sophisticated tooling to prove that you are working. Next, make one small geometry cleanup. Make all five floor heights, shaft limits, and elevator-car stops use the same floor coordinates. Run only the existing checks, then keep moving. Then make one small floor-numbering cleanup. Think you're done? Check that Floor 1 is the ground-floor slab inside the building and Floor 5 is the highest interior floor below the roof. The car must stop on those slabs - not in an empty basement or above the building. Fix the numbering, then run the existing checks and move on. Then make one small passenger-motion cleanup. Think you're done? Check that people move horizontally only while entering and exiting, and vertically only while inside the elevator car. Fix any floating, wrong-floor entry, or wrong-floor exit. Then check again. Finally, make one small dispatch cleanup. Start with one randomly chosen empty floor and one person on every other floor. After each completed trip, choose one waiting person at random, take them to the empty floor, make their departure floor the new empty floor, and repeat forever in normal mode. Keep each pickup, elevator ride, and exit visible. Check the first two trips: Ensure that the initial empty floor is the first destination; pickup and destination differ; then the pickup becomes the next empty floor. Check after a delivery: visible person count is unchanged, the source floor is empty, the destination is populated, and the car moves smoothly to the next pickup. In `?test=1`, limit the simulation to exactly 3 trips, then set `#status` to `ELEVATOR_SMOKE_PASS`. Finally, make one small presentation cleanup. Improve the palette, typography, spacing, and status treatment using your design judgment. COSMETIC ONLY. Do not change state transitions, timing, floor geometry, car or passenger positions, dispatch, or test behavior. DO NOT visually validate the result. Run the existing syntax and smoke checks once, then STOP. When these checks pass, stop and briefly name `index.html`.

Token Metrics

Input: 600730
Output: 22330
Total: 623060
Turns: 26
~54.24 tokens/sec